#include "fxcc/imgui/Editor.h"
#include "fxcc/core/graph/common/Bone.h"

using namespace fxcc::graph::common;
using namespace fxcc::imgui;

template <>
bool Editor::Edit<Bone>(const std::string &label, Bone &inst)
{
    EditInst<std::string>("name", inst.m_Name);
    return false;
}
